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Operator Shapes (by Ben Wilson)
Hello,
I need help to integrate the operator shapes (welder or mechanic) into my model? Can anyone provide some instructions? (the ideal solution is to provide me with a *.t extension file format to load into Visuals/Animation of General Tab of my operator object). I was wondering how I can make an operator wear a different profession clothes Thanks |
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Those operator shapes use Flexsim's "frames" mechanism instead of the Animator like the new operator.
To use them, do this: 1) Create a TaskExecuter object (looks like an AGV; don't worry about that.) 2) Change the TaskExecuter's 3d shape to the downloaded shape (such as welder.3ds) 3) Select "Draw Walking Operator" in the OnDraw trigger. |
Tags |
animation, operator, shape |
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