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Q&A Using Flexsim and building models

  #1  
Old 08-07-2012
shafizad shafizad is offline
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Default Operator Shapes (by Ben Wilson)

Hello,
I need help to integrate the operator shapes (welder or mechanic) into my model? Can anyone provide some instructions? (the ideal solution is to provide me with a *.t extension file format to load into Visuals/Animation of General Tab of my operator object).



I was wondering how I can make an operator wear a different profession clothes

Thanks
  #2  
Old 08-07-2012
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Phil BoBo Phil BoBo is offline
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Default

Those operator shapes use Flexsim's "frames" mechanism instead of the Animator like the new operator.

To use them, do this:

1) Create a TaskExecuter object (looks like an AGV; don't worry about that.)
2) Change the TaskExecuter's 3d shape to the downloaded shape (such as welder.3ds)
3) Select "Draw Walking Operator" in the OnDraw trigger.

Tags
animation, operator, shape


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