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Fluid model
To handle fluids correctly in term of time, I need to set the time unit as 1 second. Then I find it will take a very long time to run the simulation, since 1 year means 31,536,000 tickers. Any suggestion? Thanks!
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If the model runs too slowly, make sure your model is compiled - convert all your triggers to C++.
Just creating that number of events alone will take about a minute - that's without doing any tick processing. With a FluidGenerator, Tank and Terminator on my notebook it was about 30 minutes at that resolution. Does it need to be so fine a resolution and over such a long period? Last edited by Jason Lightfoot; 07-18-2008 at 05:25 AM. Reason: more info |
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