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I know how to do it in standard Flexsim: take a taskexecuter and put a helicopter 3D object on it. Then take some path nodes and create a path to land a helicopter. And then let the helicopter bring something from source to sink and connect the helicopter to the path and you are ready.
I think with HC you can do more or less the same by changing the 3D object of a resource to that of a helicopter and use the path nodes. |
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