ATTENTIONThis FlexSim Community Forum is read-only. Please post any new questions, ideas, or discussions to our new community (we call it Answers) at https://answers.flexsim.com/. Our new Question & Answer site brings a modern, mobile-friendly interface and more focus on getting answers quickly. There are a few differences between how our new Q&A community works vs. a classic, threaded-conversation-style forum like the one below, so be sure to read our Answers Best Practices. |
flexsim.com |
|
Downloads |
Q&A Using Flexsim and building models |
#1
|
|||
|
|||
how to change the position of center z axis which objects rotate around?
i want to rotate a converyor around a axis Parallel to the z axis by the kinematics. but the axis does not go through the center point of the converyor. i found i can only rotate the conveyor around the center z axis of the object. can anyone help me?
|
#2
|
||||
|
||||
hi,
you can put your conveyor in a VisualTool and rotate the VisualTool. you can place the conveyor, wherever you want in the VisualTool. Jörg |
#4
|
||||
|
||||
you can also solve it by using the kinematics to calculate the new angle on the ondraw trigger and then simple caculate the new location and draw it there with the right rotation. It is not so easy as using the visual tool but your model stays cleaner and if you use a usercommand you can use it more often.
|
The Following User Says Thank You to Steven Hamoen For This Useful Post: | ||
oliver xie (11-14-2011) |
#5
|
|||
|
|||
You can change the centroid location of an object by going into its data tree.
1. Find the centroid node under the object's spatial data node 2. Click on the centroid node and press Enter 3 times to add 3 nodes inside of it 3. Press the plus sign to navigate into the centroid node 4. Click on each of the new nodes and press the "N" key to add number data to each The new nodes are the x,y,z coordinates of the centroid as a ratio of the object size (values 0 to 1). Remember to set the centroid value to 2 so that Flexsim knows to use these values instead of the default. Last edited by Kris Geisberger; 11-10-2011 at 08:22 AM. Reason: added another image |
The Following 12 Users Say Thank You to Kris Geisberger For This Useful Post: | ||
Tim Splettstoesser (10-31-2012) |
#7
|
||||
|
||||
Steven,
This is a recent addition to the software, when we changed the way the rotation handles work. This more flexible way of handling rotation was added with the Animator so that we could do the operator's animations more easily. |
The Following 2 Users Say Thank You to Phil BoBo For This Useful Post: | ||
RalfGruber (11-10-2011) |
Thread | Thread Starter | Forum | Replies | Last Post |
Moving around objects on high Z-position | Steven Hamoen | Q&A | 13 | 09-02-2013 03:16 AM |
Simulating Distribution Center Taping Area | CasimiraFederspiel | Q&A | 2 | 05-25-2011 07:41 AM |
how to change exit position of MergeSort dynamically ? | LINWEIXU | Q&A | 6 | 09-07-2010 06:04 AM |
change the objects in self modeled objects | Manuel Kraenzle | Q&A | 7 | 10-27-2008 02:29 PM |
TaskExecuterFlowitems rotate now! Can I change their rotation speed? | Martin Kooijman | Gripes and Goodies | 1 | 02-25-2008 06:41 PM |