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Q&A Using Flexsim and building models

  #1  
Old 02-11-2011
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Default Adding some Collision Spheres

I´m on building a model about FTS and tried to realise some standard functions of the transporters by using the Collision option. Now I can say, this didn´t work the way I hoped.
For now I don´t need great visualisation, but soon will come to this point.
My problems are, that there are different scenarios that can happen, when Transporter meet each other. Depends on what transporter arrived which point at first, or which transporter is in front of the other one.
Another Problem is, that all transporters should stop, whenever a Operator crosses their route.
But if I stop after hitting the collision sphere, transporters will not go on.

So is it possible to find out what collision sphere was hit?
Or from which side?
Or maybe by what kind of TE?
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  #2  
Old 02-11-2011
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Default

Quote:
Originally Posted by Sebastian Hemmann View Post
So is it possible to find out what collision sphere was hit?
Yes.

Quote:
Originally Posted by Sebastian Hemmann View Post
Or from which side?
If you use different spheres for different sides, yes.

Quote:
Originally Posted by Sebastian Hemmann View Post
Or maybe by what kind of TE?
Yes.


Please read the documentation in the manual under the following sections:
* Pick Lists > Triggers > Collision Trigger
* Flexsim Object Library > TaskExecuter (Collision Detection section at the bottom of the page)

All the information you are asking about is passed into the Handle Collision trigger as parameters that you can access.
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  #3  
Old 02-14-2011
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Thanks for your help. I´m a little ashamed about didn´t find this in user manuals on my own
Could you please give me a hint, how to refer to the different spheres? Can´t find out any names or numbers. And there is only one "Handle Collision" option. I´m sure it´s easy to solve, but my head seems to be blocked.
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  #4  
Old 02-14-2011
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the collisionspheres are under the variables tree of the taskexecuter. Each sphere has its own node.
Simply test the nodetomodelpath(thissphere) in the HandleCollision.
Or evalute for the rank of thissphere.
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