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#1
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Release from Network Node
I want an Operator to walk around an object in my model. No problem. After going around the object and unloading a Pallet, I want to free him from the Network Node to “walk freely.” Furthermore, I enjoy free range chickens better than the standard ones.
So, I can imagine putting some command on the On Exit trigger to free him….but what? |
#2
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An Operator will already leave a network to travel offsets. You can create and remove connections during the model run by using the contextdragconnection command. It does the same thing as you clicking and dragging the mouse from one object to another while pressing a key, except it can be executed by a trigger.
I'm not sure what you're talking about with the chickens, though...? |
#3
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Gavin,
If you know the node that the object is connected to (the one the operator has to travel to to get to the object) You can disconnect the operator from the network with the contextdragconnection() command. It should look something like this: contextdragconnection(operator, NetworkNode, "Q"); This will disconnect the operator from the network. You may want to put this on the Unload of the operator so that you have an easier time referencing the operator. You can connect the operator back to the network later with the same command, just replace the "Q" with "A" (The quotes are necessary). Good Luck, Brandon
__________________
thats not normal. |
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