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#2
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Hi Chris,
I assume you mean how to assign tasks to transporters in a round robin fashion? (eg, for a given set of tasks, they are allocated to a group of transporters cyclically. This is done using a dispatcher:
PS- If i misunderstood your question and you meant send to different locations in a round robin fashion (and taken there by a transporter), it is done by changing the send to port box of the object requesting transport to "round robin" (you don't need to change anything in the transporter and may not need a dispatcher) Paul |
#3
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Hi Paul,
What i had in mind was that, if i have a elevator as a transporter, how do i make it travel in this sequence (e.g. from lvl 1 to 7 no jumps in between), or lets say (e.g. the elevator may go up to any lvl from 1 onwards but only can move and upwards direction and not going from like lvl 3 than to lvl 2 than back to lvl 7). Hope you get what i mean. Haha. Regards Chris |
#4
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Chris,
I am assuming that the reason you don't want it to skip levels is because you have a capacity more than one and you want the elevator to drop off in the order of the floor requested and not in the order of arrival. If this is correct then I would suggest that you try using the task sequence priority to achieve the result you are looking for. I suggest this because you are new and priority is the easiest thing to try. I would make task sequences travelling to the lower floors have a higher priority; this should get you the result you are looking for. If the problem gets much worse than this then you are probably looking at having to make custom task sequences or at writing your own custom dispatching code. I could be wrong on this and someone might have already found another solution to this problem but I don't know of anyone that has. Good Luck, Brandon
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