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Bone Animations
Here is a video that shows the new FlexSim 7.7 bone animation operators in action:
If you are interested in customizing the operators or in creating your own bone-animated people: Here is a link to a document that goes through step-by-step how you can create bone animated shapes using Mixamo Fuse, Mixamo, and 3ds Max. These are the steps we followed to create the new bone animation operators in FlexSim 7.7. Here is a link to a .zip file that contains versions of the new operators with a bunch of extra dance animations added. Here is a link that contains the source files that were used to create the operators, including the original fuse characters, the animation files exported from mixamo, the max files through each step of the process, and the final fbx output files. You can use these as a starting point for customizing the operator yourself. |
The Following 9 Users Say Thank You to Phil BoBo For This Useful Post: | ||
syseo (01-31-2016) |