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#1
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Change origin from parent to global
Is there a function in FlexSim that allows me to change the origin of an object from its parent to model's origin?
For example, if I drag and drop a processor onto a visualtool, its x,y,z coordinates are based on origin being at visualtool's x,y,z. Is there a translation function allows changing this origin to the visualtool's origin (whic is 0,0,0 in the model)? |
#2
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look at the vectorprojectx, y, z functions
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The Following User Says Thank You to Steven Hamoen For This Useful Post: | ||
Ramesh Pinn (12-18-2013) |
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