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#1
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3DS Imported Surface Flexsim6 vs Flexsim7
Hi Guys,
I'm having trouble importing a 3DS shape into FlexSim 7. I used to do it in FlexSim 6 without a problem, could even choose the color I wanted for the surface. In FlexSim 7, the surface comes in plain black and changing colors doesn't affect it. (see images attached). Is there anything I could try as a workaround? Thanks, Andre. |
#2
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Same problems
I have a customer having similar problem: some object well looking in Flexsim 6 doesn't have the same visual aspect in Flexsim 7.
I tried to change value or to add and set a value to the new attribute: drawflags, but without success. Is there some indication on how to manipulate correctly 3d shapes? |
#3
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Dear andrecorreia,
You can change the colour of a 3ds shape by importing it into AC3D.The left bottom side colour panel on the AC3D window will help to change the colour,for colour changing you just need a trial version only. Regards, Arun |
#4
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andrecorreia,
Please send your shape to FlexSim support so that they can determine what the problem is and how to fix it. mbaccalaro, For version 7, we stopped using our own custom 3ds importer and started using the Assimp library for importing 3ds shapes (as well as many other shapes). This caused two main changes:
Issue #1 is a bug fix so although they look different now, the importer is now properly reading what the file specifies, which is an improvement over the previous importer. This issue should be resolved within the shape files rather than changing the importer. Attached is an AC3D script to make this process easier. To install it: unzip ambient.tcl into "c:\program files (x86)\AC3D 7.0.11\scripts". Your directory may be a little different depending on the version of AC3D you have installed. To use it:
This will update all of the materials in the list, except those that already have a diffuse color of (60, 60, 62), which is the special value to tell FlexSim to show the FlexSim object color instead of the material color. Note: AC3D does NOT reset the material list when you start a new model, so I found it best to close AC3D between files. That way my material list wasn't growing out of hand. Last edited by Phil BoBo; 01-22-2015 at 12:20 PM. Reason: Re-uploaded the script file. |
The Following 8 Users Say Thank You to Phil BoBo For This Useful Post: | ||
RalfGruber (03-04-2014) |
Thread | Thread Starter | Forum | Replies | Last Post |
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