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flexsim.com |
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FlexSim 7.0 Available
FlexSim 7 is available. You can download it from the account section of the website
If you have feature requests, bug reports, or other feedback on the software, please email [email protected] or use the support page at www.flexsim.com/support ================================================== ============================= Release Notes --- FlexSim 7.0.0 (Oct 14, 2013) --- * 64-bit version (enables FlexSim to use more RAM). * Windowing interface overhaul to use a docked window paradigm. * Created a Quick Properties docked window that is context sensitive. The window will display the most used properties based on the current selection or the active document window. * Tree Find/Replace is now integrated with the Quick Properties window and has support for case-insensitive searches as well as searching for node names. * Library Icon Grid enhancements to include filtering, collapsible groups and edit modes. * Library Icon Grid is context sensitive and changes its display based on the current selection or the active document window. * Added a sampler button that is placed throughout the software to allow users to sample images, 3D media, objects, nodes, numbers, strings and colors. The sampler helps to eliminate some need for writing code. * Downloads page that gives functionality to download and install Modules, 3D Shapes, Images and Models. * Added a Measure/Convert tool * Improved script console allowing scripts to be saved both in individual models and to the user environment. You can also now debug your script console code. * Improved Presentation Builder interface. * Improved the Flowitem Bin interface including making packing modes for container flow items visible and editable. Flowitem shapes may be changed through a drag and drop from the Library Icon Grid. * Flowitems can now have their own custom animations. * Improved the employment of shape frames in FR objects and Flowitems. * Added a No Select flag to all objects. * Added a multi-table Excel export and overhauled the Excel interface to match the MTEI. The new MTEI includes an option to automatically reimport tables on reset. * Improved Animation Creator, including dynamic animations using animation variables, more detailed editing of keyframes, and keyframe triggers. 3D shapes may be added to an animation through a drag and drop from the Library Icon Grid. * Created a global model start date/time that is tied to TimeTables. A stop date/time may also be specified. * Revamped TimeTable window. A daily or weekly schedule may now be imported through the MTEI. * Added and updated several picklist popups removing all text based picklist options. * Improvement in the Code Editor and other areas where logic is defined through draggable constructs in the library icon grid and sampler buttons throughout popups and picklist widgets to automatically add code, etc. FlexSim commands also display a short description when typing in the code editor. * Picklist fields and many popup’s fields have code highlighting and autocomplete. * Added some Flexscript implementations of lambda expressions. * Better debugger that allows you to access the tree and other areas of FlexSim while in debug mode. Hovering over variables during debug mode will display their current value. * Panel control GUI enhancements. * Added dashboard constructs that will replace most need for the GUI builder: Users can now do model input through dashboards instead of having to use the GUI builder. Multiple dashboards may be created. * You can now pick which navigator a TE is connected to through their properties page (allows you remove them from all navigators). * New hot keys/accelerators. Ctrl+K and Ctrl+L to resize objects up or down by 5%. Ctrl+W to close the active document window or the active floating window. Updated Ctrl+Tab and Ctrl+Shift+Tab to moved between tabs in the active floating or document window. * Added the FluidConveyor to the default fluid library. * Can now view an object's events by right clicking an object in the 3D view and selecting View | View Object Events. * Complete OptQuest overhaul (includes multi-core support and experimenter integration). * Better support for importing 3D shapes. FlexSim now supports the following formats: *.wrl; *.3ds; *.dxf; *.stl; *.skp; *.dae; *.obj; *.ac; *.x; *.ase; *.ply; *.ms3d; *.cob;*.md5mesh; *.irr; *.irrmesh; *.ter; *.lxo; *.csm; *.scn; *.q3o; *.q3s; *.raw; *.off; *.mdl; *.hmp; *.scn; *.xgl; *.zgl; *.lvo; *.lvs; *.blend * Added a new mesh class for drawing in OpenGL. * Stereographic 3d rendering (requires workstation Quadro or FireGL card for frame-sequential rendering). * Enhanced graphical compatibility with integrated Intel cards. * Improved 3d rendering, including shadow rendering, specular highlights on 3ds objects, bump maps, parallax maps, etc. * Module Development SDK, including: SimpleDataType data type, which is a low-overhead class for fast, memory-efficient aggregation of data and for better object-oriented module code, with an easy mechanism for saving in the tree. * Updated visual studio wizards that work with VS 2012 * A module sample tutorial. * Unfortunately the 64-bit version of FlexSim no longer supports creation of FlexSim Chart databases because Microsoft deprecated its Jet Database Engine and there is no 64-bit API for it. We hope to replace all FlexSim Chart functionality with dashboard-based functionality in a future release. * More Documentation. ****backwards compatibility note: the following changes may slightly change the way updated models behave**** * Many open gl commands have been deprecated. The model update mechanism tries to replace all old usages with the new graphics usages. Usually this should work, but in some cases it may not. Note that glBegin(), glEnd(), glVertex(), glNormal(), glTexCoord() have all been completely deprecated, and eventually will no longer work. Going forward you should use the mesh api. * The spaceobject() command has been deprecated and no longer works. In optimizing the graphics engine we realized that a 5-20% refresh rate improvement can be attained simply by removing functionality that is solely there to make the spaceobject() command work. So we've deprecated this command. It is still in the command list so models will update, but updated models that use it will have weirdly drawn shapes. * OnLoad is no longer dispatched by the engine when a project/tree is loaded. If you have custom objects that depend on this event, you will need to use some other mechanism to fire logic when the model loads, i.e. through the OnModelOpen, or through model libraries' OnModelOpen * Kinematics functionality has changed so that by default kinematics will automatically be pruned off as you pass their individual end times. Note this required a restructuring of the kinematics data, so if your models don't do it on reset anyway, you'll need to re-initialize kinematics in models that are updated from older versions. * In previous versions, getdatastat() was documented incorrectly for the parameter p2 (degrees of freedom). It was actually interpretting p2 as the number of samples in the set, not degrees of freedom. We've fixed that by simply not using that parameter and inferring the number of samples/degrees of freedom from other parameters. This means if you used this command previously it will return different/better results in this version. Also we've changed the way the confidence interval "clamps" to percentages in order to be "safer". Again this affects the values that were returned in previous versions vs this version. See the command documentation on getdatastat() for more information. * We changed the name of the class FlexsimObject to FlexSimObject in-line with our naming scheme going forward. We have implemented an update script that replaces all instances of "FlexsimObject" with "FlexSimObject" in updated models. This means if certain things in your model are dependent on the name "FlexsimObject" (I don't know what that could be, except for maybe dll code that uses the name FlexsimObject) there may be issues with the update. * The assimp 3ds importer is translating some of the files (namely the robot clamps) in a way that is different than our old 3ds importer. It is possible that other 3ds files may need their offsets manually adjusted after updating. * Fixed the per-event 50-flowitem receive limit on the queue. This will break old models if your model is dependent on this bug. * Fixed a bug with deceleration on a network when the task executer is blocking space and is given two travel tasks in a row (backwards compatibility note: this might change old models) * Several attributes were removed, so if you use these attributes in your model you will need to update your model properly: Removed Attributes: assertshape, asserttexture, billboard, distcutoff, events, instances, OnCaptured, OnCollision, OnInterrupted, state_graph, state_histo, state_percent, stats_contenthisto, stats_customgraphs, stats_throughputgraph, stats_throughputgraphmaxpoints, stats_throughputhisto, tables, textureaxis_s, textureaxis_t, travelstarttime, traveldirection, travelendtime, traveltimealpha, traveltimebeta, travelvpeak, traveldistance, travelstartx, travelstarty, travelstartz, travelendx, travelendy, travelendz, travelvmax, travelacc, traveldec Removed Draw Attributes: ignoredraw, ignorezbuffer, nochildrotate, nochildscale, noondraw, nopredraw, shapetype, reflective, luminous Removed Commands: travelto, traveltoupdate, ntravelto, ntraveltoupdate Last edited by Ben Wilson; 10-15-2013 at 07:22 AM. Reason: removed beta, fixed release date, added note about FlexSim Chart in 64-bit |
The Following 15 Users Say Thank You to Phil BoBo For This Useful Post: | ||
syseo (10-15-2013) |
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Hi Syseo, I had the same problems, but after a restart of my machine these errors where gone.
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The Following 2 Users Say Thank You to Steven Hamoen For This Useful Post: | ||
syseo (10-24-2013) |
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Version 7's User Manual has a slight glitch in it. It does not properly display or reference the Commands Reference. The effect is that User Commands do no show up in the Documentation (though they do still work within FlexSim). You can download an updated User Manual through the Help > Online Content page.
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The Following 4 Users Say Thank You to Matt Long For This Useful Post: | ||
syseo (10-18-2013) |
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__________________
Hemmi |
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Matt,
User Commands show up in Category Index and Reference as well as in Alphabetical Reference, but are missing in Alphabetical Index for me after downloading the new manual. Syseo, I had the same issue and it was tracked down to not deleting the FlexSim 7 beta files from my user profile in windows before installing the release version. Give that a try and reinstall V7. That worked for me. Thanks and best Wishes Ralf FlexSim |
The Following 2 Users Say Thank You to RalfGruber For This Useful Post: | ||
syseo (10-18-2013) |
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compatibility of Intel HD graphic display
hi
I find out that the version is compatible with Intel HD XXXX but not Intel HD family series. Can't even see the working man at the start-up. David
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Advent2 Labs David |
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Quote:
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The Following User Says Thank You to Steven Hamoen For This Useful Post: | ||
Sebastian Hemmann (10-18-2013) |
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Where can I get or read new "AStar Object Library"?
I saw the movie file of using new AStar objects in beta version.
But I want to get the documents of 'AStar' manual or help file. Thanks. |
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If 'AStar' manual can't be ready promptly....
If If 'AStar' module manual can't be ready promptly, would you provide how to use it and expandability etc as video?
Last edited by syseo; 10-26-2013 at 06:49 PM. |
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We are currently working on some updates for the AStar Module. We expect to officially release it out of it's beta within a week or two.
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The Following 2 Users Say Thank You to Matt Long For This Useful Post: | ||
syseo (10-30-2013) |
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Sampler - Why do you hide this tool
Hello Flexsim Development,
you have build a special and interesting Tool, named sampler - absolutely great! It helps to reference objects, picks values from proberties and statistics windows. But you have not made a video for this tool to celebrate it. You show this tool in several videos or animated pictures as a small function, but not how powerful it is. That is sad. An example is here : last Picture in the Blog flexsim-7-strives-for-easy-simulation/ You have made a great improvement to program own code for beginners! Jörg |
The Following 5 Users Say Thank You to Jörg Vogel For This Useful Post: | ||
Steven Hamoen (10-30-2013) |
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Packing Methods
How to use the Packing Methods into FlowitemBin?
If I create a Method on the object "X", when I change the selection to object "Y" the packing method keeps the same!! Flavio Brito. |
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Missing Objects in Drag-Drop Library
Hello,
in the library tree are existing objects the user can not access from the drag and drop library such as the flownode or the reservoir. If the user has a license, which grant him the access to the tree, he can copy these objects from the library tree and paste them in the model view window. Once done he can add these objects to a user library, save the library and use then the drag and drop method from the user library to add new objects to the model. Are you intending to add objects again, which are not now part of the drag-drop library? Jörg |
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Flavio, the packing methods shown in the FlowItem Bin are all the available packing methods in your model. To assign a packing method to a flowitem, open the flowitem's properties window and you'll see the "Container" tab. (this is only available on Container Flowitem types). Attached is a picture of the Pallet's properties window.
Jörg, the Flownode, Reservoir and Recorder have all been deprecated. They are still available in the Tree so as to support older models using those objects, however, we are no longer supporting those objects. We have no plans to bring them back. |
The Following 3 Users Say Thank You to Matt Long For This Useful Post: | ||
Jörg Vogel (11-05-2013) |
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The Reservoir and FlowNode are still in the library tree to preserve backwards compatibility. If you open a model that has those objects, they need to be in the library to work. But you shouldn't need to use those objects in new models so we removed them from the Library window. You should use fluid objects or network nodes to do what used to be done with the reservoir or flownodes. |
The Following User Says Thank You to Phil BoBo For This Useful Post: | ||
Jörg Vogel (11-05-2013) |
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Sampler Video
Quote:
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The Following User Says Thank You to Markus Cueva For This Useful Post: | ||
Jörg Vogel (11-06-2013) |