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#1
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WALLS IN A LAYOUT
Hi all,
How can I show a walls in a layout. I want to show the periphery of the manufacturing unit. Also, the consists of blocks/sections within; like standards, assembling, planning which are to be shown rooms. The basic idea is I cannot allow material to flow between them so it is mandatory to visualize them in my simulation model. Thanks, p.naveen kumar |
#2
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hi,
you can import shapes from other 3d-programs like sketchup and use them in a visualtool object. Or you build the strukture with simple cubes in the OnDraw-trigger drawcube(...). Jörg |
The Following User Says Thank You to Jörg Vogel For This Useful Post: | ||
Sebastian Hemmann (11-22-2011) |
#3
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Also with the visual tool you can select it to be the cube shape in the visual display drop down. I've many times used the cube dimensioned to fit the wall space I need with a texture coupled to it such as concrete to make walls in a manufacturing space. Toggle on No Select and it will even stay in one place when you are trying to select other nearby objects. If you need collision detection on it I wonder if you couldn't just pick a TE and set its 3D shape to textured box and do the same thing? Then use the options on the collision tab. Never done it, but it's a thought.
Thx, Ryan |
The Following 3 Users Say Thank You to Ryan Haferbecker For This Useful Post: | ||
Sebastian Hemmann (11-22-2011) |
#4
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Walls in Flexsim & 2D collisions
Hi,
In the past, we've used VisualTools (one by piece) for showing walls into our models but the number of VTs in the model was sometimes too heavy to get a good model visibility. We've tried also to contain all these "wall" VTs into another one in order to enhance the objet visibility in the model but the walls are not ever cubic shapes but curved ones. (see ) So we've decided in some specific cases to use an unique 3D shape to represent all the walls of a shop floor or in the following case, an hospital: Regarding the 2D collision, we've also used the TE collision feature to get collision effect, but sometimes you have too many shapes to control and the collision feature can consume too many cpu resource if you have to fire a dectection collision under 1 second. So we've implemented a public C++ feature where you can control any shape as 2D solid by adding a specific label to the object. We've used it in our Seagital model here below: (see also - all boats and shapes are 2D solids) If you need this 2D collision feature into your models, contact us [email protected] Regards, Olivier.
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The Following 3 Users Say Thank You to Olivier Pellegrin For This Useful Post: | ||
Steven Hamoen (12-06-2011) |
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