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How to interrupt one kinematic and start another one
For example, a kinematic makes an object moving along a path. In some point of the path, a interruption event interrupts the moving of the object, and gives the object another kinematic that makes it moving on another way. I don't want to use two kinematics in advance, because the interruption event is random. How can I do this? How can I deal with kinematics in Flexsim.
Thanks for your help! |
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