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#1
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Question about warehouse model
I am building a model of a warehouse. What I would like to do is have an operator remove a box from a conveyor and place to a pallet. Once the pallet reaches a certain quantity, it will call a transporter to move the pallet to a rack.
My initial attempt was to have a series of queues along the conveyor. The operator would remove the box from the conveyor and place in the queue by matching itemtype. Once the queue reached its content limit, I cleared the contents of the queue and generated a new flowitem (loaded pallet). The transporter would remove the new flowitem and move to a queue to await transport to the racks. Although this method worked, it caused my model to have a large number of objects (600+) because I had 9 conveyors with 40 queues around each conveyor plus racks, transporters, sources, etc... This high number of objects has caused the model to run slowly and has made it almost impossible to manipulate around the screen. Is there a better way to do this w/o creating all these objects? I thought about using a rack as floor storage instead of all the queues but I couldn't figure out how to define different content values for each bay and level of the rack. |
#2
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Hello, using the same approach, you could use sinks instead of queues, and use a label and a trigger to know when to create the new entity (loaded pallet) and reset the label.
regards Pablo Concha E. |
#3
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Thanks Pablo but that wouldn't reduce my object count (I don't think). That's why I thought the rack might be a better option. One rack with 40 bays could replace my 40 queues. Although I suppose the sinks would be less visually intense than the queues....
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