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#4
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The Navigator objects are black boxes. Users don't really need to know much about how they work. They just work. What users need to know in order to make them work is documented in the manual. Similarly to how a driver doesn't need to know how internal combustion or a transmission works in order to drive a car, a Flexsim user doesn't need to know the internal working of the navigators so it is not documented thoroughly in the manual.
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#5
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From the user manual's documentation on the Travel Task type:
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If you want to get details on a given network, i.e. distances between nodes, etc. you can look at the "NetworkNodes" category in the command reference. Last edited by Anthony Johnson; 08-26-2009 at 02:14 PM. |
The Following 5 Users Say Thank You to Anthony Johnson For This Useful Post: | ||
zhang xin (08-26-2009) |
#6
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http://www.flexsim.com/community/for...ight=collision i want to know the answer about this thread,but nobody help him. i think this question have something with navigator or node
“Can anyone help me about the problem I marked my previous post? The AGV's cuts the network and goes directly to the destination after collision ends. How can I make them to follow network after collision?” |
#8
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I wrote something wrong
http://www.flexsim.com/community/for...ight=collision i want to know the answer about this thread,but nobody help him. i think this question have something with navigator or networknode Last edited by LINWEIXU; 08-28-2009 at 08:33 PM. |
#9
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I didn't look at the model, but I assume it uses task sequence preemption to implement collision avoidance. When a travel task is preempted, the preemption mechanism will take the object off of his current path on the network, making him "inactive" on the network. From the user manual:
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The Following 6 Users Say Thank You to Anthony Johnson For This Useful Post: | ||
Tom David (09-01-2009) |
#10
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Quote:
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The Following User Says Thank You to For This Useful Post: | ||
Jörg Vogel (09-10-2013) |