ATTENTION

This FlexSim Community Forum is read-only. Please post any new questions, ideas, or discussions to our new community (we call it Answers) at https://answers.flexsim.com/. Our new Question & Answer site brings a modern, mobile-friendly interface and more focus on getting answers quickly. There are a few differences between how our new Q&A community works vs. a classic, threaded-conversation-style forum like the one below, so be sure to read our Answers Best Practices.


flexsim.com

Go Back   FlexSim Community Forum > FlexSim Software > Q&A
Downloads

Q&A Using Flexsim and building models

  #1  
Old 05-11-2008
qin tian qin tian is offline
Flexsim User
 
Join Date: Dec 2007
Location: Shanghai, China
Posts: 137
Downloads: 115
Uploads: 0
Thanks: 59
Thanked 3 Times in 3 Posts
Rep Power: 161
qin tian is on a distinguished road
Default how to support chinese object name?

I want the queue's name field to support Chinese. Is it posibble?
  #2  
Old 05-12-2008
Alex Christensen Alex Christensen is offline
Flexsim Technical Support
 
Join Date: Nov 2007
Location: Provo, UT
Posts: 96
Downloads: 41
Uploads: 8
Thanks: 29
Thanked 141 Times in 56 Posts
Rep Power: 298
Alex Christensen is a splendid one to beholdAlex Christensen is a splendid one to beholdAlex Christensen is a splendid one to beholdAlex Christensen is a splendid one to beholdAlex Christensen is a splendid one to beholdAlex Christensen is a splendid one to beholdAlex Christensen is a splendid one to behold
Default

You could also display a bitmap of the text below the queue using a VisualTool
The Following 2 Users Say Thank You to Alex Christensen For This Useful Post:
zhang xin (12-29-2009)
  #3  
Old 12-29-2009
zhang xin zhang xin is offline
Flexsim User
 
Join Date: Dec 2008
Location: China
Posts: 136
Downloads: 147
Uploads: 0
Thanks: 81
Thanked 6 Times in 6 Posts
Rep Power: 150
zhang xin is on a distinguished road
Default

Is there any better way to display Chinese?
I tried drawtext(), but no use.

Use bitmap and visual tool for so many Chinese is not convinent.

thinks
  #4  
Old 12-31-2009
Anthony Johnson's Avatar
Anthony Johnson Anthony Johnson is offline
Manager of Product Development
 
Join Date: Jul 2007
Posts: 440
Downloads: 86
Uploads: 4
Thanks: 171
Thanked 899 Times in 288 Posts
Rep Power: 735
Anthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond reputeAnthony Johnson has a reputation beyond repute
Default

Unfortunately in version 4.5 and earlier there's no other option for displaying Chinese characters in a 3D view. We're looking into support for this in future versions, but it's not a definite yet.
The Following User Says Thank You to Anthony Johnson For This Useful Post:
zhang xin (01-01-2010)
  #5  
Old 01-02-2010
Steven Hamoen's Avatar
Steven Hamoen Steven Hamoen is offline
Talumis, Flexsim Distributor, The Netherlands
 
Join Date: Aug 2007
Location: Soest, NL
Posts: 854
Downloads: 43
Uploads: 0
Thanks: 391
Thanked 661 Times in 379 Posts
Rep Power: 684
Steven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond reputeSteven Hamoen has a reputation beyond repute
Default

just a thought, couldn't it be done with the use of opengl?
The Following User Says Thank You to Steven Hamoen For This Useful Post:
zhang xin (01-08-2010)
  #6  
Old 01-08-2010
syseo's Avatar
syseo syseo is offline
Flexsim User
 
Join Date: Aug 2007
Location: Korea
Posts: 290
Downloads: 439
Uploads: 0
Thanks: 249
Thanked 63 Times in 41 Posts
Rep Power: 211
syseo has a spectacular aura aboutsyseo has a spectacular aura about
Default

Using of Opengl, it is possible to display the two byte language characters.
I have Korean fonts used in Opengl to display 3D characters.
If you need it, I will send it to you.
The Following User Says Thank You to syseo For This Useful Post:
zhang xin (01-08-2010)
  #7  
Old 01-08-2010
zhang xin zhang xin is offline
Flexsim User
 
Join Date: Dec 2008
Location: China
Posts: 136
Downloads: 147
Uploads: 0
Thanks: 81
Thanked 6 Times in 6 Posts
Rep Power: 150
zhang xin is on a distinguished road
Default

Hi. syseo, could you upload an example?
thanks
  #8  
Old 01-10-2010
syseo's Avatar
syseo syseo is offline
Flexsim User
 
Join Date: Aug 2007
Location: Korea
Posts: 290
Downloads: 439
Uploads: 0
Thanks: 249
Thanked 63 Times in 41 Posts
Rep Power: 211
syseo has a spectacular aura aboutsyseo has a spectacular aura about
Default Hi. zhang xin. It should be included in flexsim by the developer.

Quote:
Originally Posted by zhang xin View Post
Hi. syseo, could you upload an example?
thanks
Sorry to you. My saying had made you confused.
The two byte fonts and using it in flexsim should be developed by the developer.
So we should wait for next version till including the feature in flexsim.

Sorry for making you misunderstood.
  #9  
Old 01-11-2010
zhang xin zhang xin is offline
Flexsim User
 
Join Date: Dec 2008
Location: China
Posts: 136
Downloads: 147
Uploads: 0
Thanks: 81
Thanked 6 Times in 6 Posts
Rep Power: 150
zhang xin is on a distinguished road
Default

Then, which command should I use if I use opengl?
thanks


Thread Thread Starter Forum Replies Last Post
Is there any simple solution to support batch mean method in flexsim? qin tian Q&A 1 02-29-2008 01:19 PM


All times are GMT -6.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
Copyright 1993-2018 FlexSim Software Products, Inc.