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Q&A Using Flexsim and building models

  #1  
Old 05-31-2016
aarias aarias is offline
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Default Use joystick

I saw in one video to a person using a joystick to navigate in Flexsim, is this possible? How can do thits?

Thanks
  #2  
Old 05-31-2016
Phil BoBo's Avatar
Phil BoBo Phil BoBo is offline
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Default

Create a Custom GUI. Drag a "perspective" control into it. Edit the perspective's attributes. Change the >eventfunctions/OnStick code.

The default OnStick code handles 3d-mouse messages. Joysticks also fire the OnStick eventfunction, but you should get their input using the stick() command instead of the param()s.

Then you can adjust the attributes of the perspective view (such as viewpointx, viewpointy, and viewpointradius) based on the input from the joystick.

Code:
treenode view = ownerobject(c);
int type = param(1);
switch (type) {
	case 0: // put your joystick code here:
	{
		view = c; // I think joysticks pass the view as c directly
		// use the stick() to access the inputs from the joystick here
	} break;
	case 1: // translation vector
	{
		double proj = get(viewprojectiontype(view));
		double x = param(2);
		double y = param(3);
		double z = param(4);
		// use exponential growth
		x = x*x*x;
		y = y*y*y;
		z = z*z*z;
		// calculate the amount to move in the x,y based on view rotation
		double rz = degreestoradians(get(viewpointrz(view)));
		double sine = sin(rz);
		double cosine = cos(rz);
		double dx = y*sine + x*cosine;
		double dy = y*cosine - x*sine;
		if (proj == 1) {  // orthographic projection
			double viewmag = get(viewmagnification(view));
			double relax = 0.000005; // to offset the exponential growth
			set(viewmagnification(view),(1.0+(max(-9999, z*relax)/10000))*get(viewmagnification(view)));
			relax = 0.0000005/get(viewmagnification(view));
			inc(viewpointx(view),dx*relax);
			inc(viewpointy(view),-dy*relax);
		} else {  // perspective projection
			double vpradius = get(viewpointradius(view));
			double relax = 0.000000001*fabs(vpradius); // to offset the exponential growth
			inc(viewpointx(view),dx*relax);
			inc(viewpointy(view),-dy*relax);
			inc(viewpointradius(view),-z*relax);
			if (fabs(vpradius) < 0.0000001) {
				vpradius = sign(vpradius)*0.0000001;
				set(viewpointradius(view),vpradius);
			}
		}
	} break;
	case 2: // rotation vector
	{
		double k3dmouseAngularVelocity = 0.008; // radians per second per count  
		double x = param(2);
		double y = param(3);
		double z = param(4);
		inc(viewpointrx(view),x*k3dmouseAngularVelocity);
		//inc(viewpointry(view),-y*k3dmouseAngularVelocity); // helicopter mode: ignore y rotation
		inc(viewpointrz(view),-z*k3dmouseAngularVelocity);
	} break;
	case 3: // buttons
	{
		double buttonvalues = param(2);
		#define V3DK_MENU 0x1
		#define V3DK_FIT 0x2
		if (bitwiseand(buttonvalues,V3DK_FIT)) {
			viewmenucommand("View|Zoom...|Reset",view);
		}
	} break;
}
if (!getrunstate()) {
	windowgray(windowfromnode(view),0);
}
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