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Q&A Using Flexsim and building models

  #1  
Old 02-15-2013
Esther Bennett Esther Bennett is offline
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Default Turn Kinematics

Hello,

How can the new Turn kinematics be used? The value KINEMATIC_TURN_XY is not recognized in Flexsim or the dll (for module). If I try the value 3, 4 or 5 (as TRAVEL = 1 and ROTATE = 2), the object I apply the kinematics to, will always rotate around its y axis.

Esther
  #2  
Old 02-15-2013
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Carsten Seehafer Carsten Seehafer is offline
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Same problem here...

Last edited by Carsten Seehafer; 02-15-2013 at 04:40 AM. Reason: Wrong answer ;)
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  #3  
Old 02-15-2013
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Anthony Johnson Anthony Johnson is offline
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Oops, turn kinematics won't be available till the next release. I guess we accidentally put a later version of the user manual in with the last release.
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Old 02-16-2013
Esther Bennett Esther Bennett is offline
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Default Turn Kinematics

Nice that it is coming, but I could sure have used it now... When is the next release planned?
  #5  
Old 12-10-2013
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Anything new about this feature in FlexSim 7? Thanks for any hints
  #6  
Old 12-10-2013
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It looks like we still haven't added the turn kinematic macros, but otherwise the turn kinematics work now. I've attached a sample model. The key is you will have to define the macros yourself for now:
#define KINEMATIC_TURN_XY 3
#define KINEMATIC_TURN_YZ 4
#define KINEMATIC_TURN_ZX 5
Attached Files
File Type: fsm TurnKinematics.fsm (14.1 KB, 67 views)
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some thing wrong with kinematics LINWEIXU Q&A 7 11-28-2009 05:34 AM
Kinematics Iulian Marin Ion Q&A 15 08-04-2009 09:42 PM
Turn table David Chan Q&A 1 07-21-2009 11:05 AM
Training Material for Kinematics David Chan Gripes and Goodies 5 03-31-2009 06:55 AM


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